piątek, 1 kwietnia 2011

Elemental kin creatures

Zamiast fiendish i celestial templatow mamy w dark sunie to:

Elemental templates

AIR ELEMENTAL KIN
An elemental kin creature's CR increases by +1 only if the base creature has 5 or more HD.
Senses gains darkvision 60 ft.
Speed gains fly speed 60 ft. (good)
Defensive Abilities gains damage reduction and energy resistance as noted on the table.
SR gains spell resistance equal to new CR +5.

Hit Dice          
Resist Electricity
DR
1-4
10
--
5-10
20
5/magic
11+
30
10/magic

Special Attacks
Air Mastery (Ex)
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental kin.



EARTH ELEMENTAL KIN
An elemental kin creature's CR increases by +1 only if the base creature has 5 or more HD.
Senses gains darkvision 60 ft. and tremorsense 60 ft.
Speed gains burrow speed 30 ft.
Defensive Abilities gains damage reduction and energy resistance as noted on the table.
SR gains spell resistance equal to new CR +5.

Hit Dice          
Resist Acid
DR
1-4
10
--
5-10
20
5/magic
11+
30
10/magic

Special Attacks
Earth Mastery (Ex)
An earth elemental kin gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental kin is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)



FIRE ELEMENTAL KIN
An elemental kin creature's CR increases by +1 only if the base creature has 5 or more HD.
Senses gains darkvision 60 ft.
Speed gains a +30 ft. base speed bonus
Defensive Abilities gains damage reduction and energy resistance as noted on the table.
SR gains spell resistance equal to new CR +5.

Hit Dice          
Resist Fire
DR
Fire damage
1-4
10
--
1d4
5-10
20
5/magic
1d6
11+
30
10/magic
1d8

Special Attacks
Heat (Ex)
In addition to the damage from their attacks, fire element kin deal additional fire damage with their natural weapons (including claw, bite, slam, or tail attack). The amount of damage depends on the HD total of the creature (see the table).



WATER ELEMENTAL KIN
An elemental kin creature's CR increases by +1 only if the base creature has 5 or more HD.
Senses gains darkvision 60 ft.
Speed gains swim speed 60 ft.
Defensive Abilities gains damage reduction and energy resistance as noted on the table.
SR gains spell resistance equal to new CR +5.

Hit Dice          
Resist Cold
DR
1-4
10
--
5-10
20
5/magic
11+
30
10/magic

Special Attacks
Water Mastery (Ex)
A water element kin gains a +1 bonus on attack and damage rolls if both it and its opponent touch water. If the opponent or water element creature is landbound, the water element creature suffers a –4 penalty on attack and damage rolls

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