środa, 29 czerwca 2011

Czarodzieje specjaliści

Na Athasie nie ma specjalizacji magicznych znanych z Pathfindera/D&D, istnieją jednak defilerzy i preserverzy. Mają własne zdolności, są jednak w pewnym sensie specjalistami. Oto zasady dla nich:

A wizard that chooses to specialize in one school of magic must select two other schools as his opposition schools, representing knowledge sacrificed in one area of arcane lore to gain mastery in another. A defiler must specialize in conjuration or necromancy and a preserver must specialize in abjuration or divination. A wizard who prepares spells from his opposition schools must use two spell slots of that level to prepare the spell. For example, a wizard with evocation as an opposition school must expend two of his available 3rd-level spell slots to prepare a fireball. In addition, a specialist takes a –4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools as a prerequisite.

Each arcane school gives the wizard a number of school powers. In addition, specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up. Each day, a wizard can prepare a spell from his specialty school in that slot. This spell must be in the wizard's spellbook. A wizard can select a spell modified by a metamagic feat to prepare in his school slot, but it uses up a higher-level spell slot.

A defiler or  preserver do not gain any abilities from arcane school abilities. Instead, they gain the defiler or preserver arcane school abilities.

Kusze i proce

Kusze nie pasują mi do Athasu. Pomijając historyczne występowanie kusz, jest to zbyt zaawansowana broń jak na świat, gdzie barbarzyńcy biją się kościanymi włóczniami. Dlatego postanowiłem wykreślić je z systemu i wprowadzić ulepszone proce.

SLING

Weapon damage: 1d4 (S), 1d6 (M), 1d8 (L)

Description: Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. You can fire, but not load, a sling with one hand.

Action: Loading a sling is a swift action that requires two hands and provokes attacks of opportunity.

You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. Thus, such an attack deals damage as if the weapon were designed for a creature one size category smaller than you and you take a –1 penalty on attack rolls.

Special: A Wizard is a proficient with slings.

niedziela, 26 czerwca 2011

Defiler

Defiling Arcane School

The defiler is a master of the dark arts. She learns how to increase his power by draining vitality from plants and animals.

Defiling (Su)
When you cast a spell, you tap the life energy of Athas and destroy vegetation around - it does not require an action, being a part of spellcasting. In some terrains, as a swift action, you can also apply a single metamagic feat to a spell without changing the spell slot you expend. You must still possess the appropriate metamagic feat. You have to use defiling every time you cast a spells. At 20th level, you treat terrain vegetation as a one level higher (i.e. a desolate terrain is a barren terrain for you).

Unnatural Touch (Sp)
As a standard action, you can make a melee touch attack that causes a living creature to become sickened for a number of rounds equal to 1/2 your wizard level (minimum 1). If you touch a sickened creature with this ability, it becomes nauseated for 1 round if it has fewer Hit Dice than your wizard level. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Life Fuel (Su)
At 8th level, as a swift action taken during spellcasting, you can directly drain life energy from one living target within 30 feet.  For this spell, you treat a vegetation level as abundant, and the target takes 1d6 damage per spell level. The target is allowed a Fortitude save to negate this effects, the DC is 10 + 1/2 your wizard level + your Intelligence modifier (if the target succeeded, the spell is still cast, but without any modifiers). You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Moje wyjazdy

Hej!

Wpiszcie tutaj, kiedy nie ma Was w Warszawie, by móc jakoś skoordynować sesje. Ja dopiero powoli przypominam sobie, co to gry fabularne, po 2 miesiącach ostrego wertowania nie-erpegowych podręczników :).

MG
4-15 lipca
20-29 sierpnia