Klasa: psionik

Siedziałem całą, niedzielę, ale skończyłem. Oto klasa psionika w całej okazałości:


Psion

Słabsi powinni ustąpić przed potęgą umysłu i jej służyć.

Alignment: Any.

Hit Die: d6.

Starting Wealth: 3d4 × 10 (average 75gp)

Class Skills: The psion’s class skills (and the key ability for each skill) are Craft (Int), Fly (Dex), Knowledge (all skills, taken individually)* (Int), Profession (Wis), and Psicraft* (Int). In addition, a psion gains access to additional class skills based on his discipline.

Skill Ranks at Each Level: 2 + Int modifier.

Level
BAB
Fort Save
Ref Save
Will Save
Special
1st
+0
+0
+0
+2
Bonus feat, detect psionics, discipline
2nd
+1
+0
+0
+3

3rd
+1
+1
+1
+3

4th
+2
+1
+1
+4

5th
+2
+1
+1
+4
Bonus feat
6th
+3
+2
+2
+5

7th
+3
+2
+2
+5

8th
+4
+2
+2
+6

9th
+4
+3
+3
+6

10th
+5
+3
+3
+7
Bonus feat
11th
+5
+3
+3
+7

12th
+6/+1
+4
+4
+8

13th
+6/+1
+4
+4
+8

14th
+7/+2
+4
+4
+9

15th
+7/+2
+5
+5
+9
Bonus feat
16th
+8/+3
+5
+5
+10

17th
+8/+3
+5
+5
+10

18th
+9/+4
+6
+6
+11

19th
+9/+4
+6
+6
+11

20th
+10/+5
+6
+6
+12
Bonus feat


Level
Power Points/Day
Powers Known
Maximum Power Level Known
1st
2
3
1st
2nd
6
5
1st
3rd
11
7
2nd
4th
17
9
2nd
5th
25
11
3th
6th
35
13
3th
7th
46
15
4th
8th
58
17
4th
9th
72
19
5th
10th
88
21
5th
11th
106
22
6th
12th
126
24
6th
13th
147
25
7th
14th
170
27
7th
15th
195
28
8th
16th
221
30
8th
17th
250
31
9th
18th
280
33
9th
19th
311
34
9th
20th
343
36
9th



Powers Known

A psion begins play knowing three psion powers of your choice. Each time he achieves a new level, he unlocks the knowledge of new powers.

Choose the powers known from the psion power list, or from the list of powers of your chosen discipline (if any). You cannot choose powers from disciplines other than your chosen discipline. (Exception: The feat Expanded Knowledge does allow a psion to learn powers from the lists of other disciplines or even other classes.) A psion can manifest any power that has a power point cost equal to or lower than his manifester level.

The number of times a psion can manifest powers in a day is limited only by his daily power points. A psion simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.

The Difficulty Class for saving throws against psion powers is 10 + the power’s level + the psion’s Intelligence modifier.

Maximum Power Level Known
A psion begins play with the ability to learn 1st-level powers. As he attains higher levels, a psion may gain the ability to master more complex powers.

To learn or manifest a power, a psion must have an Intelligence score of at least 10 + the power’s level.

Power Points/Day
A psion’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Psion. In addition, he receives bonus power points per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Class Features

The following are class features of the psion.

Weapon and Armor Proficiency
Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers. On Athas, there are no crossbows, so an Athasian psion is proficient with the sling instead.

Discipline
Every psion must decide at 1st level which psionic discipline he will specialize in. Choosing a discipline provides a psion with access to the class skills associated with that discipline (see above), as well as the powers restricted to that discipline, and the special abilities associated with that discipline (detailed below). However, choosing a discipline also means that the psion cannot learn powers that are restricted to the other disciplines. He can’t even use such powers by employing psionic items.

Bonus Feats
A psion gains a bonus feat at 1st level, 5th level, 10th level, 15th level, and 20th level. This feat must be a psionic feat, a metapsionic feat, or a psionic item creation feat.

These bonus feats are in addition to the feats that a character of any class gains every other level. A psion is not limited to psionic feats, metapsionic feats, and psionic item creation feats when choosing these other feats.

Detect Psionics (Sp)
All psions, regardless of their chosen discipline, gain the ability to use detect psionics at will, as long as they maintain psionic focus. This does not require any power point expenditure, and the power cannot be augmented.


Psionic Disciplines

A discipline is one of six groupings of powers, each defined by a common theme. The six disciplines are clairsentience, metacreativity, psychokinesis, psychometabolism, psychoportation, and telepathy. If a psion chooses to specialize in a discipline, he gains special benefits described below:


Seer (Clairsentience)

Class skills: A psion with clairsentience discipline adds Perception (Wis) and Sense Motive (Wis) skills to her list of class skills.

Psionic Sense (Su)
You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your psion level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.

Changing the Fate (Sp)
When you activate this discipline power, you can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your psion level (minimum +1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence

Adept of Remote Viewing (Su)
At 8th level, you are always aware when you are being observed via psionic, as if you had a permanent detect scrying. In addition, whenever you scry on a subject, treat the subject as one step more familiar to you. Very familiar subjects get a –10 penalty on their save to avoid your scrying attempts.



Shaper (Metacreativity)

Class skills: A psion with metacreativity discipline adds Bluff (Cha), Disguise (Cha), and Use Magic Device (Cha) skills to her list of class skills.

Astral Ally (Su)
Whenever you manifest an astral construct power, increase the duration by a number of rounds equal to 1/2 your psion level (minimum 1). At 20th level, you can change the duration of all astral construct spells to permanent. You can have no more than one astral construct power made permanent in this way at one time. If you designate another astral construct power as permanent, the previous power immediately ends.

Crystal Missile (Sp)
As a standard action you can unleash an crystal missile targeting any foe within 30 feet as a ranged touch attack. The missile deals 1d6 points of slashing damage + 1 for every two psion levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.

Ectoplasmic Shield (Sp)
At 8th level, you can cover yourself in ectoplasm as a swift action for a number of rounds per day equal to your psion level. These rounds do not need to be consecutive. This otherwise functions as greater concealing amorpha.



Kineticist (Psychokinesis)

Class skills: A psion with psychokinesis discipline adds Disable Device (Dex), and Intimidate (Cha) skills to her list of class skills.

Energy Dart (Sp)
As a standard action you can unleash an energy dart targeting any foe within 30 feet as a ranged touch attack. The dart deals 1d6 points of cold, electricity, fire or sonic damage + 1 for every two psion levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Telekinesis (Sp)
You can mentally lift and slowly move an unattended object weighting up to 5 lb. within the range of 30 feet at will. At 20th level, you can use telekinetic force and telekinetic maneuver as a psi-like abilities at will.

Absorb Energy (Su)
At 8th level, as an immediate action, you can absorb energy attack and convert it into power points. You can absorb up to 5 energy damage per level, gaining 1 power point for each 5 absorbed damage. You can use this ability once per day at 8th level, plus one additional time per day for every 4 levels beyond 8th.



Egoist (Psychometabolism)

Class skills: A psion with psychometabolism discipline adds Acrobatics (Dex) and Heal (Wis) skills to her list of class skills.

Autohypnosis (Su)
You can control your body and relieve one of the condition that affect you. You can remove the dazed, fatigued, shaken, sickened, or staggered condition. You choose which condition is removed. You can use this ability a number of times per day equal to 3 + your Intelligence modifier

Physical Perfection (Su)
You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five psion levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you regain power points. At 20th level, this bonus applies to two physical ability scores of your choice.

Metamorphic Shape (Sp)
At 8th level, you can change your shape for a number of rounds per day equal to your psion level. These rounds do not need to be consecutive. This ability otherwise functions like beast shape II or elemental body I. At 12th level, this ability functions like beast shape III or elemental body II.



Nomad (Psychoportation)

Class skills: A psion with psychoportation discipline adds Acrobatics (Dex), Climb (Str), Survival (Wis), and Swim (Str) skills to her list of class skills.

Hop (Sp)
You can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for psi-crystals). You can move 5 feet for every two psion levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Psychic Speed (Su)
Your base speed increases by +10 feet. At 20th level, you gain an additional move action each round.

Time Evade (Su)
As a swift action, when hit, you can evade one melee or ranged attack by leaping through time for a few second. You negate this attack automatically. You can use this ability once per day at 8th level, plus one additional time per day for every 4 levels beyond 8th.



Telepath (Telepathy)

Class skills: A psion with telepathy discipline adds Bluff (Cha), Diplomacy (Cha), and Sense Motive (Wis) skills to her list of class skills.

Mind Contact (Sp)
You can send a telepathic message up to five words to any living creature within 30 feet. Alternatively, this contact may be a hostile attack, making the creature dazed for 1 round. The creature receives a Will save to negate this effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Force of Will (Su)
You can send thoughts and instructions telepathically to any creature within 10 feet per psion level that you have charmed or dominated as though you shared a common language. At 10th level, you gain telepathy of 10 feet per psion level. At 20th level, any creature that succeeds at a saving throw against a telepathy power you have just manifested is still affected for 1 round if the power has a duration greater than 1 round.

Influencing Aura (Su)
At 8th level, you can emit a 30-foot influencing aura that can take two forms: defensive or offensive. If you choose the defensive aura, you and your allies within this aura receive a +4 morale bonus on saves against mind-affecting spells and effects. If you chose the offensive aura, enemies within the aura receive a –2 penalty on saves against mind-affecting powers and effects. You can use this ability for a number of rounds per day equal to your psion level. These rounds do not need to be consecutive.