Magma Domain
Your powers are granted by powerful volcanoes and lava eruptions from the Athas itself.
Granted Powers:
Magma Spit (Sp): As a standard action, you can unleash a drop of lava targeting any foe within 30 feet as a ranged touch attack. This drop lasts for two round, dealing continuous damage. In the first round, when hit, it deals 1d4 bludgeoning damage. It the second round, it deals 1 point of fire damage for every two cleric levels you possess.You can use this ability a number of times per day equal to 3 + your Wisdom modifier
Aura of Heat (Su): At 8th level, you can emit a 30-foot aura of heat for a number of rounds per day equal to your cleric level. All stone or metal weapon used by your allies within this aura are treated as flaming burst weapons. These rounds do not need to be consecutive.
Domain Spells: 1st—endure elements, 2nd—pyrotechnics, 3rd—call lava drop (as lightning, fire damage), 4th—volcanic storm**, 5th—fire shield, 6th—stoneskin, 7th—fire storm, 8th—earthquake, 9th—wall of lava*.
* spell from Advanced Player's Guide
** spell from Ultimate Magic
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piątek, 5 sierpnia 2011
czwartek, 4 sierpnia 2011
Silt Domain
Silt Domain
You are devoted to silt paraelement that some day will engulf all Athas.
Granted Powers:
Silt Tentacle (Sp): At 1st level, as a standard action, you can create a 10-foot-long, silt tentacle that springs from your hand and immediately make a single disarm, steal, or trip combat maneuver, using your cleric level plus your Wisdom modifier in place of your normal CMB. You can use this power a number of times per day equal to 3 + your Wisdom modifier.
Through the Deep (Ex): At 6th level, you gain a swim speed of 30 feet. At 12 level, you gain the amphibious trait and blindsense 30 feet. At 20th level, this improves to swim speed of 60 feet and blindsight 30 feet.
Domain Spells: 1st—pass without trace, 2nd—soften earth and stone, 3rd—water walk, 4th—black tentacles, 5th—transmutate rock to mud, 6th—move earth, 7th—control water, 8th—horrid wilting, 9th—imprisonment.
You are devoted to silt paraelement that some day will engulf all Athas.
Granted Powers:
Silt Tentacle (Sp): At 1st level, as a standard action, you can create a 10-foot-long, silt tentacle that springs from your hand and immediately make a single disarm, steal, or trip combat maneuver, using your cleric level plus your Wisdom modifier in place of your normal CMB. You can use this power a number of times per day equal to 3 + your Wisdom modifier.
Through the Deep (Ex): At 6th level, you gain a swim speed of 30 feet. At 12 level, you gain the amphibious trait and blindsense 30 feet. At 20th level, this improves to swim speed of 60 feet and blindsight 30 feet.
Domain Spells: 1st—pass without trace, 2nd—soften earth and stone, 3rd—water walk, 4th—black tentacles, 5th—transmutate rock to mud, 6th—move earth, 7th—control water, 8th—horrid wilting, 9th—imprisonment.
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