Pokazywanie postów oznaczonych etykietą potwory. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą potwory. Pokaż wszystkie posty

niedziela, 3 kwietnia 2011

Ceny zwierząt

Hem...

W związku z tym, że ceny podręcznikowe są trochę od czapy, jak i zapoznawszy się z cenami słoni, koni i kaczek, ustalam ceny zwierząt na:

kank, 75 cp
kank, battle trained, 120 cp
crodlu, 175 cp
crodlu, battle trained, 275 cp
inix, 200 cp
inix, battle trained, 300 cp
mekillot, 2000 cp
mekillot, battle trained 4000 cp

piątek, 1 kwietnia 2011

Elemental kin creatures

Zamiast fiendish i celestial templatow mamy w dark sunie to:

Elemental templates

AIR ELEMENTAL KIN
An elemental kin creature's CR increases by +1 only if the base creature has 5 or more HD.
Senses gains darkvision 60 ft.
Speed gains fly speed 60 ft. (good)
Defensive Abilities gains damage reduction and energy resistance as noted on the table.
SR gains spell resistance equal to new CR +5.

Hit Dice          
Resist Electricity
DR
1-4
10
--
5-10
20
5/magic
11+
30
10/magic

Special Attacks
Air Mastery (Ex)
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental kin.



EARTH ELEMENTAL KIN
An elemental kin creature's CR increases by +1 only if the base creature has 5 or more HD.
Senses gains darkvision 60 ft. and tremorsense 60 ft.
Speed gains burrow speed 30 ft.
Defensive Abilities gains damage reduction and energy resistance as noted on the table.
SR gains spell resistance equal to new CR +5.

Hit Dice          
Resist Acid
DR
1-4
10
--
5-10
20
5/magic
11+
30
10/magic

Special Attacks
Earth Mastery (Ex)
An earth elemental kin gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental kin is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)



FIRE ELEMENTAL KIN
An elemental kin creature's CR increases by +1 only if the base creature has 5 or more HD.
Senses gains darkvision 60 ft.
Speed gains a +30 ft. base speed bonus
Defensive Abilities gains damage reduction and energy resistance as noted on the table.
SR gains spell resistance equal to new CR +5.

Hit Dice          
Resist Fire
DR
Fire damage
1-4
10
--
1d4
5-10
20
5/magic
1d6
11+
30
10/magic
1d8

Special Attacks
Heat (Ex)
In addition to the damage from their attacks, fire element kin deal additional fire damage with their natural weapons (including claw, bite, slam, or tail attack). The amount of damage depends on the HD total of the creature (see the table).



WATER ELEMENTAL KIN
An elemental kin creature's CR increases by +1 only if the base creature has 5 or more HD.
Senses gains darkvision 60 ft.
Speed gains swim speed 60 ft.
Defensive Abilities gains damage reduction and energy resistance as noted on the table.
SR gains spell resistance equal to new CR +5.

Hit Dice          
Resist Cold
DR
1-4
10
--
5-10
20
5/magic
11+
30
10/magic

Special Attacks
Water Mastery (Ex)
A water element kin gains a +1 bonus on attack and damage rolls if both it and its opponent touch water. If the opponent or water element creature is landbound, the water element creature suffers a –4 penalty on attack and damage rolls

czwartek, 31 marca 2011

Crodlu jako animal companion

Crodlu
Starting Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attacks bite (1d8), 2 talons (1d6); Ability Scores Str 18, Dex 15, Con 17, Int 2, Wis 13, Cha 10; Special Qualities low-light vision, scent

4th-Level Advancement: Ability Scores Str +2, Con +2; Special Attacks pounce

I crodlu jako zwierzę:



CRODLU
N Large animal
Init +2; Senses low-light vision, scent; Perception +7


DEFENSE


AC 15, touch 11, flat-footed 13 (+2 Dex, –1 size, +4 natural)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2


OFFENSE


Speed 50 ft.
Melee 2 talons +6 (1d6+4) and bite +6 (1d8+4)
Space 10 ft.; Reach 5 ft.
Special attacks pounce


STATISTICS


Str 18, Dex 15, Con 17, Int 2, Wis 13, Cha 10
Base Atk +3; CMB +10; CMD 20
Feats Endurance, Run
Skills Acrobatics +6 (+22 jump), Perception +7
Racial Modifiers +4 Acrobatics when jumping