Hem...
W związku z tym, że ceny podręcznikowe są trochę od czapy, jak i zapoznawszy się z cenami słoni, koni i kaczek, ustalam ceny zwierząt na:
kank, 75 cp
kank, battle trained, 120 cp
crodlu, 175 cp
crodlu, battle trained, 275 cp
inix, 200 cp
inix, battle trained, 300 cp
mekillot, 2000 cp
mekillot, battle trained 4000 cp
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niedziela, 3 kwietnia 2011
piątek, 1 kwietnia 2011
Elemental kin creatures
Zamiast fiendish i celestial templatow mamy w dark sunie to:
Elemental templates
AIR ELEMENTAL KIN
An elemental kin creature's CR increases by +1 only if the base creature has 5 or more HD.
Senses gains darkvision 60 ft.
Speed gains fly speed 60 ft. (good)
Defensive Abilities gains damage reduction and energy resistance as noted on the table.
SR gains spell resistance equal to new CR +5.
Hit Dice | Resist Electricity | DR |
1-4 | 10 | -- |
5-10 | 20 | 5/magic |
11+ | 30 | 10/magic |
Special Attacks
Air Mastery (Ex)
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental kin.
EARTH ELEMENTAL KIN
An elemental kin creature's CR increases by +1 only if the base creature has 5 or more HD.
Senses gains darkvision 60 ft. and tremorsense 60 ft.
Speed gains burrow speed 30 ft.
Defensive Abilities gains damage reduction and energy resistance as noted on the table.
SR gains spell resistance equal to new CR +5.
Hit Dice | Resist Acid | DR |
1-4 | 10 | -- |
5-10 | 20 | 5/magic |
11+ | 30 | 10/magic |
Special Attacks
Earth Mastery (Ex)
An earth elemental kin gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental kin is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)
FIRE ELEMENTAL KIN
An elemental kin creature's CR increases by +1 only if the base creature has 5 or more HD.
Senses gains darkvision 60 ft.
Speed gains a +30 ft. base speed bonus
Defensive Abilities gains damage reduction and energy resistance as noted on the table.
SR gains spell resistance equal to new CR +5.
Hit Dice | Resist Fire | DR | Fire damage |
1-4 | 10 | -- | 1d4 |
5-10 | 20 | 5/magic | 1d6 |
11+ | 30 | 10/magic | 1d8 |
Special Attacks
Heat (Ex)
In addition to the damage from their attacks, fire element kin deal additional fire damage with their natural weapons (including claw, bite, slam, or tail attack). The amount of damage depends on the HD total of the creature (see the table).
WATER ELEMENTAL KIN
An elemental kin creature's CR increases by +1 only if the base creature has 5 or more HD.
Senses gains darkvision 60 ft.
Speed gains swim speed 60 ft.
Defensive Abilities gains damage reduction and energy resistance as noted on the table.
SR gains spell resistance equal to new CR +5.
Hit Dice | Resist Cold | DR |
1-4 | 10 | -- |
5-10 | 20 | 5/magic |
11+ | 30 | 10/magic |
Special Attacks
Water Mastery (Ex)
A water element kin gains a +1 bonus on attack and damage rolls if both it and its opponent touch water. If the opponent or water element creature is landbound, the water element creature suffers a –4 penalty on attack and damage rolls
czwartek, 31 marca 2011
Crodlu jako animal companion
Crodlu
Starting Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attacks bite (1d8), 2 talons (1d6); Ability Scores Str 18, Dex 15, Con 17, Int 2, Wis 13, Cha 10; Special Qualities low-light vision, scent
4th-Level Advancement: Ability Scores Str +2, Con +2; Special Attacks pounce
I crodlu jako zwierzę:
Starting Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attacks bite (1d8), 2 talons (1d6); Ability Scores Str 18, Dex 15, Con 17, Int 2, Wis 13, Cha 10; Special Qualities low-light vision, scent
4th-Level Advancement: Ability Scores Str +2, Con +2; Special Attacks pounce
I crodlu jako zwierzę:
CRODLU
N Large animal
Init +2; Senses low-light vision, scent; Perception +7
Init +2; Senses low-light vision, scent; Perception +7
DEFENSE
AC 15, touch 11, flat-footed 13 (+2 Dex, –1 size, +4 natural)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2
OFFENSE
Speed 50 ft.
Melee 2 talons +6 (1d6+4) and bite +6 (1d8+4)
Space 10 ft.; Reach 5 ft.
Melee 2 talons +6 (1d6+4) and bite +6 (1d8+4)
Space 10 ft.; Reach 5 ft.
Special attacks pounce
STATISTICS
Str 18, Dex 15, Con 17, Int 2, Wis 13, Cha 10
Base Atk +3; CMB +10; CMD 20
Feats Endurance, Run
Skills Acrobatics +6 (+22 jump), Perception +7
Base Atk +3; CMB +10; CMD 20
Feats Endurance, Run
Skills Acrobatics +6 (+22 jump), Perception +7
Racial Modifiers +4 Acrobatics when jumping
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